using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Platform.Buff.Buffs
{
    public class ShockedBuff : BuffBase
    {
        public override void OnStart()
        {
            base.OnStart();
            Fx.ElectricColorFx();

            deployStats.entity.UseSkill(SkillEnum.ThunderStrike);
        }
        public override void OnEnd()
        {
            base.OnEnd();
            Fx.CancelColorChange();
        }
    }
}